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UI for game Pitch Inbalanced triad

This is a pitch idea, for University, but i was mostly focusing on concepts and my UI work.
The game is a first person mmo, which gives players the freedom to travel across three different worlds and allows them to play it with who they want to play it with.

Using the light and dark progression system they are able to traverse worlds through actions. based on player to player interaction. Trading or giving players items maybe considered a good deed, attacking players in the world will be considered a bad deed, (note you can't attack players in the hub world).

The portal on islands and the hubs will allow you to return to an area you have previously discovered.

There will be pvp (player vs player), Pve (player vs enemy) within the world, there will be raids/dungeons.

The arena mode will have weapons as there core, so sword, spear, bow etc. no levels/gear progression on weapons and armour to make it balanced. (see image PVP)

Illustrator: My players menu screen, (Xbox in mind) LB and RB would cycle the menus. The characters equipment is on the right the body piece requires two slots. 

The bar at the bottom is players light/ dark meter, similar to Mass effect.

Illustrator: My players menu screen, (Xbox in mind) LB and RB would cycle the menus. The characters equipment is on the right the body piece requires two slots.

The bar at the bottom is players light/ dark meter, similar to Mass effect.

Illustrator: Generic player icon used to explain parts in my pitch presentation.

Illustrator: Generic player icon used to explain parts in my pitch presentation.

Illustrator: Generic player icon used to explain parts in my pitch presentation. This example shows more players the harder the game is.

Illustrator: Generic player icon used to explain parts in my pitch presentation. This example shows more players the harder the game is.

Illustrator: Tags like Apex or borderlands 3, will appear over certain objects, items and enemies, the demon/angel wings are the same as the defaults in black. However the player would have purchased these customisation  items as a cosmetic.

Illustrator: Tags like Apex or borderlands 3, will appear over certain objects, items and enemies, the demon/angel wings are the same as the defaults in black. However the player would have purchased these customisation items as a cosmetic.

Illustrator: Emotes, used in to communicate friendly manners to other users, also in conjunction to combat can be used to draw enemy attention towards the player.

Illustrator: Emotes, used in to communicate friendly manners to other users, also in conjunction to combat can be used to draw enemy attention towards the player.

Illustrator: Aggro icons, in conjunction to emotes the emotes used in combat will draw an enemies attention, chance to fail but also leaves a player open to attacks.

Illustrator: Aggro icons, in conjunction to emotes the emotes used in combat will draw an enemies attention, chance to fail but also leaves a player open to attacks.

Illustrator: Player Icon (if they are a demon)

Illustrator: Player Icon (if they are a demon)

Illustrator: Player Icon (if they are a Angel)

Illustrator: Player Icon (if they are a Angel)

Illustrator: Player Icon (if they are human)

Illustrator: Player Icon (if they are human)

Illustrator: Loyalty bonus, gain an XP bonus when playing with friends/people you've played with before.

Illustrator: Loyalty bonus, gain an XP bonus when playing with friends/people you've played with before.

Illustrator: Light and dark progression bar, depending on the players actions towards other players will change what world they are in, being bad to other players may be a tactical decision to get to the dark realm.

Illustrator: Light and dark progression bar, depending on the players actions towards other players will change what world they are in, being bad to other players may be a tactical decision to get to the dark realm.

Illustrator: I want a story element in the game, but for all three factions so eventually the player will have to be good, bad and normal to complete all three choices.

Illustrator: I want a story element in the game, but for all three factions so eventually the player will have to be good, bad and normal to complete all three choices.

Illustrator: Hub world map, used as an example to show what the player may find in the hub, quests, shops, multiplayer segment (arena) vehicles.

Illustrator: Hub world map, used as an example to show what the player may find in the hub, quests, shops, multiplayer segment (arena) vehicles.

Illustrator: An example of what a player may find discovering an island and whats on the island, the transparency of icons here are used so the player must go within a certain proximity to get the icon to be displayed fully.

Illustrator: An example of what a player may find discovering an island and whats on the island, the transparency of icons here are used so the player must go within a certain proximity to get the icon to be displayed fully.

Illustrator: An example of a world map.

Illustrator: An example of a world map.

Front cover concept
showing the three explore able worlds

Front cover concept
showing the three explore able worlds

Group of enemies, medusa, Hydra, orbus light and dark, Pegasus and Cer Ber Rus.

Group of enemies, medusa, Hydra, orbus light and dark, Pegasus and Cer Ber Rus.

The three worlds, light dark and the one between.

The three worlds, light dark and the one between.

Photoshop: Two vehicle concepts, the big airship requires 2-10 players to operate, the chariot 1-3 players

Photoshop: Two vehicle concepts, the big airship requires 2-10 players to operate, the chariot 1-3 players

Photoshop: Concept of gameplay.
First person perspective, melee and shooter (bow). vehicles require different players to do different jobs. Quests 
The more players banded together the harder the game is but better rewards.

Photoshop: Concept of gameplay.
First person perspective, melee and shooter (bow). vehicles require different players to do different jobs. Quests
The more players banded together the harder the game is but better rewards.

Illustrator: PVP mode

Illustrator: PVP mode

Illustrator: Standard mode.

Illustrator: Standard mode.