You can play a build of the game here Portfolio link: https://elder483.itch.io/yume-the-dreamscape
This isn't specifically a portfolio, but rather the process on how the project has evolved.
The game was designed with the player having a weapon with multiple modes/forms, These weapon types will allow the player to manage their health, damage and at times navigation of the level.
I designed everything based on Kanji as I wanted to incorporate my hobby of learning Japanese into the project. Furthermore, I have added in my own translation, due to myself being self taught and using google translate to find the odd word. The Japanese dialogue might not be accurate, if something is obvious or doesn't make sense, please feel free to contact me.
Currently the game is a singular level featuring two bosses and a range of mechanics, I hope you enjoy playing it.
In the future I would like to implement another boss at the end, additionally make the quests and make it so they can be completed. Audio, particle effects and model updates.
The level in its entirety, this is it's current state. I would like to add more in the future, i.e. Audio, effects, quests and a boss by the tree.
Initial Video showcasing mechanics.