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Sakura Cell Warp or Run (サクラ セ-ル ワ-プ オル ラ ン)

Work in progress, on my current mobile game (for Android devices), Sakura Cell Warp or run.
Its an endless runner, where the player has an MP bar and consumes Mp to do actions, such as heal when they pick one up or teleport.

There are a few concepts/progression but still has a long way to go. Hopefully I will be able to release this as my first proper game.

Development is currently on hold.

For anyone interested in giving it a go in its current state please have a look at my Itch.io account Including more projects:
https://elder483.itch.io/
Alternatively watch some videos of game play:
https://www.youtube.com/channel/UCpV6WNPifk724wdkyD8c36w/

Title Page

Title Page

Story Synopsis. Artwork inspired by Ukiyo-e

Story Synopsis. Artwork inspired by Ukiyo-e

Sakura Cell Development It has progressed a lot check the other video for comparison.

Movement controls, Character moves Automatically swipe up to jump.

Movement controls, Character moves Automatically swipe up to jump.

Tapping on the screen will teleport Sakura to that location at the cost of MP.

Tapping on the screen will teleport Sakura to that location at the cost of MP.

Three abilities
Invincibility nullifies damage
Heal restores one flower.
Magnetism generates a ring that collides and picks up gems.

Three abilities
Invincibility nullifies damage
Heal restores one flower.
Magnetism generates a ring that collides and picks up gems.

Various tile colours, will have different meanings, this page is dedicated for the player to analyse and check them at any point. Can be accessed in the main menu/pause menu.

Various tile colours, will have different meanings, this page is dedicated for the player to analyse and check them at any point. Can be accessed in the main menu/pause menu.

Gameplay red laser

Gameplay red laser

Gameplay Gravity Platforms

Gameplay Gravity Platforms

Gameplay Magnetism

Gameplay Magnetism

Gameplay Teleport/ Gem pickup

Gameplay Teleport/ Gem pickup

Gameplay Jumping

Gameplay Jumping

Gameplay Teleport enemy very close

Gameplay Teleport enemy very close

Gameplay Captain priming explosion/death

Gameplay Captain priming explosion/death

Gameplay Captain dies but causes significant damage to player

Gameplay Captain dies but causes significant damage to player

Gameplay Invincibility in use

Gameplay Invincibility in use

Gameplay police bot

Gameplay police bot

Game over screen. Artwork inspired by Ukiyo-e

Game over screen. Artwork inspired by Ukiyo-e

Background concept image.

Background concept image.

Police bot concept, with thought process.

Police bot concept, with thought process.

Police bot in illustrator (final in game)

Police bot in illustrator (final in game)

Heart container, wanted to incorporate the cherry blossom.

Heart container, wanted to incorporate the cherry blossom.

Mp bar concepts

Mp bar concepts

Final Mp Bar

Final Mp Bar

Powerups, may need a rework. 
Double speed
Double coins (coin multiplier)
Magnetism
Power warp (purple)
Invincibility
Heal

Powerups, may need a rework.
Double speed
Double coins (coin multiplier)
Magnetism
Power warp (purple)
Invincibility
Heal

Full body concept of Sakura

Full body concept of Sakura

Final drafts

Final drafts

Main character Sakura head concepts (wasn't happy did a lot more practice before finalising)

Main character Sakura head concepts (wasn't happy did a lot more practice before finalising)

First drafts

First drafts

Second drafts

Second drafts

Third drafts

Third drafts

Sakura, and policebot placeholders

Sakura, and policebot placeholders

Early stages place holders (background, tiles, character, item bubble bottom right.)

Early stages place holders (background, tiles, character, item bubble bottom right.)

Sakura Cell Warp or run, prototype (first video)